Expedition

Project Info
Aesthetic: Turn-based RPG; Chinese fantasy
Platform: PC
Game Development Engine: RPG Maker XP
Project Length: ~5 years (part-time)
Team Size: 4
My Role: Game Designer, Programmer, Artist, Writer
Responsibilities:
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Designing and implementing combat system, 300+ items and 100+ game scenes.
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Designing 6 different characters with unique skills and combat mechanics.
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Collaborating with one teammate to write the whole story with ~10,000 lines, refining and implementing dialogues in game
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Arranging playtest sessions, with bug reports and hotfixes.
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Working on improving art assets including scenes, characters, items, maps, animations.
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Managing outsource art, sound and voice recording.
More Details
Expedition is a traditional 2.5D turn-based RPG. It has a beautiful story which happens in a fantasy world in ancient China. As many Chinese gamers would assume, this story is about sword, magic, emprise and love. In this game, the player will play as a young swordsman, watch him meet his destiny, see him grow up, struggle, while revealing an astonishing conspiracy...
Watch the trailer video of Expedition:
The initializer
Expedition is the first video game I made. It is also the longest project in terms of time. From 2010 to 2016, My teammate who's also my best friend, Tiezheng, and I spent most of our spare time on this game, and we ended up having it with more than 20 hours play time.
It was a long, yet very enjoyable journey.
I remembered we started thinking of making a game after we were pre-admitted to our universities: at that time, we had just finished a card game as a graduation souvenir. But this time we want to make something really big. Since both of us are big fan of Chinese RPGs, we decided to make a game like that.