Aesthetic: Turn-based RPG; Chinese fantasy
Game Development Engine: RPG Maker XP
Project Length: ~5 years (part-time)
Team Size: 4
My Role: Game Designer, Programmer, Artist, Writer
Designing and implementing combat system, 300+ items and 100+ game scenes.
Designing 6 different characters with unique skills and combat mechanics.
Collaborating with one teammate to write the whole story with ~10,000 lines, refining and implementing dialogues in game
Arranging playtest sessions, with bug reports and hotfixes.
Working on improving art assets including scenes, characters, items, maps, animations.
Managing outsource art, sound and voice recording.
Expedition is a traditional 2.5D turn-based RPG. It has a beautiful story which happens in a fantasy world in ancient China. As many Chinese gamers would assume, this story is about sword, magic, emprise and love. In this game, the player will play as a young swordsman, watch him meet his destiny, see him grow up, struggle, while revealing an astonishing conspiracy...
Watch the trailer video of Expedition:
Expedition is the first video game I made. It is also the longest project in terms of time. From 2010 to 2016, My teammate who's also my best friend, Tiezheng, and I spent most of our spare time on this game, and we ended up having it with more than 20 hours play time.
It was a long, yet very enjoyable journey.
I remembered we started thinking of making a game after we were pre-admitted to our universities: at that time, we had just finished a card game as a graduation souvenir. But this time we want to make something really big. Since both of us are big fan of Chinese RPGs, we decided to make a game like that.