
Project Info
Aesthetic: VR public speaking training tool
Platform: Oculus Rift + Touch
App Development Engine: Unity
Project Length: 4 Months (Autumn 2018)
Client: Kim Hyatt (CMU Heinz College) and David Culyba (ETC Faculty)
Team Size: 5
My Role: Technical Designer; Co-producer; UX/UI Designer
Responsibilities:
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Leading team in concept and pre-production phase in researching and ideation.
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Testing benchmark products and defining project direction.
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Installing hardware in clients site.
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Designing and prototyping sound visualization.
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Designing the usage of sound data and visualization.
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Helping team in producing using Scrum method.
More Details
Re-Present is a semester-long project held at Carnegie Mellon University’s Entertainment Technology Center during Fall 2018. Our goal is to design and deliver a Virtual Reality application that help students improve their public speaking skills – in terms of Body Gesture, Eye Contact, and Vocal Delivery – through practice and reflection.
The experience is divided into 2 distinct modes:
The first is the Practice Mode, a recording booth in which the User practices and records his/her presentation performance.
Once finished, the performance is then stored and replayed in the Review Mode , in which the User reviews his/her performance by re-experiencing it from the perspective of an audience.
This is a current project I'm working on, more stories are coming up soon!
You can also see more information on our project website: re-present
Here's a video that walks you through more details of the project:
And don't miss our live-demo which really shows the core of this app in just 4 minutes!
Some additional images and our final testimonial are followed: