Aesthetic: VR public speaking training tool
Platform: Oculus Rift + Touch
App Development Engine: Unity
Project Length: 4 Months (Autumn 2018)
Client: Kim Hyatt (CMU Heinz College) and David Culyba (ETC Faculty)
Team Size: 5
My Role: Technical Designer; Co-producer; UX/UI Designer
Leading team in concept and pre-production phase in researching and ideation.
Testing benchmark products and defining project direction.
Installing hardware in clients site.
Designing and prototyping sound visualization.
Designing the usage of sound data and visualization.
Helping team in producing using Scrum method.
Re-Present is a semester-long project held at Carnegie Mellon University’s Entertainment Technology Center during Fall 2018. Our goal is to design and deliver a Virtual Reality application that help students improve their public speaking skills – in terms of Body Gesture, Eye Contact, and Vocal Delivery – through practice and reflection.
The experience is divided into 2 distinct modes:
The first is the Practice Mode, a recording booth in which the User practices and records his/her presentation performance.
Once finished, the performance is then stored and replayed in the Review Mode , in which the User reviews his/her performance by re-experiencing it from the perspective of an audience.
This is a current project I'm working on, more stories are coming up soon!
You can also see more information on our project website: re-present
Here's a video that walks you through more details of the project:
And don't miss our live-demo which really shows the core of this app in just 4 minutes!
Some additional images and our final testimonial are followed: